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Meta
Monthly Archives: June 2011
Sample weights snapshots and morphing!
It’s pretty cool… -poljettava ponttooniesa
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Beats per minute…
It’s very preliminary and unrefined, but might be ready for public testing soon…
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Always gotta start from something…
Worked today on some kind of preliminary mixer GUI. So, nothing fancy yet, but the volume sliders and changing the effects from the comboboxes somewhat work…All this will need quite a lot of work … Continue reading
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0.6.3 fix release
The offline rendering should now render up to the maximum texture duration allowed. (599 seconds, there’s actually probably no real reason for this particular limit, I will up it considerably for the next larger release, there still has to be … Continue reading
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0.6.2 fix release
I am going to go insane if this build doesn’t offline render correctly… http://www.vesanorilo.com/xenakios/HourGlass_0.6.2.zip –
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0.6.1 fix release
This release most importantly makes the offline rendering work again. It also has some other small fixes and changes. http://www.vesanorilo.com/xenakios/HourGlass_0.6.1.zip AH CRAAAAAAAAAP! There’s still an error in the offline rendering with that build. It will only work if you have … Continue reading
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0.6.0 has a rendering bug
It looks like the audio offline rendering function is completely broken in 0.6.0. 😦 I have to quickly look into what is going on with it. I guess this serves as a reminder how everything should always be tested before public … Continue reading
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HourGlass 0.6.0
There’s probably a bad bug in the audio offline rendering in this release. Unfortunately the BPM-based envelope editing still isn’t in. 😦 0.7.0…? 😀 Changes: -Freehand envelope nodes drawing. It doesn’t work super well, but I will improve it later. … Continue reading
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Finally a new public build someday soon?
Progress with HourGlass has been somewhat passive and slow for the past few weeks, I have however tinkered with the code every now and then. I hope to be releasing a new build someday soon. The audio sends stuff won’t … Continue reading
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