Monthly Archives: January 2011

Audio flow

In an audio producing application, there obviously has to be some way the audio signals flow…Here’s the current signal flow of HourGlass …

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Objects…

Forgive me my primitive diagramming skills…It was just interesting to try and do this diagram for myself. It doesn’t actually contain all the object types in HourGlass. Nor does it show fully how they are communicating with each other. Gives … Continue reading

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When things get complicated

Adding multiple sound sources (read : sound files used as the grain/fragment material) support to HourGlass has turned out to be somewhat complicated. The audio engine side of it is mostly ok for the current implementation but GUI things have … Continue reading

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Work done on HourGlass

Been doing some extensive work on HourGlass. Things have been cleaned up/refactored and some new things added. -Support added for the Novation Automap system -Modular system to support time linear DSP fx after the grain voices have been mixed. (Ie, … Continue reading

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