Monthly Archives: June 2012

HourGlass 1.2.0 released

Quite a lot of changes and there may be rough edges…But I will now prepare for a different workflow for development and releases which will allow me to release smaller fix releases quicker even if I’ve started work on new … Continue reading

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Git is terrible, but great

The current development model of HourGlass is not that great.   Small to implement fixes (maybe even important ones like ones fixing crashes) may not appear in public builds quickly, as I might have been entangled in developing complicated experimental … Continue reading

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Making more sense of the multiple sources madness

When multiple sound sources have been imported into HourGlass, it might be a bit confusing what’s going on. Hopefully this will improve things…(I will make it an option to have the old behavior where only one source is displayed in … Continue reading

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Just a small but nice change

It’s always better when there’s immediate feedback about what’s going on…(click image for animation) And finally, also some work done to allow reducing excess envelope points (thanks to Justin Frankel for suggestions on the algorithm) : –

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Definitely interesting possibilities…

Not sure how easy this stuff would be to implement in C++ and efficiently enough for audio purposes, but looks quite interesting…(Many of these shapes or similar ones already exist in HourGlass, but the page seems to suggest some tasty … Continue reading

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Status update

The new release is in the coming “soon”, but due to the unusually large changes in the core audio processing, I’ve wanted to make sure no disastrous problems will occur. So I’ve played around with HourGlass, trying to make it … Continue reading

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HourGlass playback improvements

The texture looping was improved as well as how the voices handle playing near custom set sample end points. Changing the texture duration still glitches though, but that should be fixable. The fixes made to enhance the texture looping behavior … Continue reading

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