No, HourGlass is not dead

It looks like I just can’t give up working on HourGlass. 🙂  I was able to pick most of the sound processing parts from the stand alone application and make them work as a JUCE based plugin. The plugin is not going to be as full featured as the old stand alone application but hopefully it is also going to be a bit simpler to use. Not quite ready for even a beta release yet, but it shouldn’t take very long. (The video capture is from a stand alone application build of the plugin, but I’ve been testing the plugin version of it in Reaper, Ableton Live etc, it is as functional as the stand alone application build.)

OK, OK, I should work on λ, but argh…It’s just such a complicated thing. Some day, some day…

 

 

 

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6 Responses to No, HourGlass is not dead

  1. clepsydrae says:

    Nice! Glad to hear it. It had playrate envelopes before, right? (Or maybe I’m confused?) Is that planned?

    • xenakios says:

      Sorry, the forward playback mode of the whole engine with the playspeed envelope is probably not going to make it in. It was one of the more complicated and bug prone aspects of the old stand alone application. (It had to constantly recalculate what the output duration was going to be etc, making things quite messy in the code…)

      However, almost the same behavior can probably be achieved with careful setting up of LFOs for the source position and other parameters…

      The plugin is probably not going to have user editable envelopes at all. The parameters can be automated with the LFOs or host automation or MIDI CCs, making the plugin code and operation more simple. But who knows…

  2. IXix says:

    Cool! I’ll look forward to playing with that! 🙂

  3. Mplay says:

    Whoop whoop, late to the party but happy to hear this. Still use hourglass all the time, the would love it if I could use it inside my daw

  4. Jez says:

    Very nice!
    Are you planning on making a linux vst version?

    • xenakios says:

      It’s developed with JUCE, so in principle there’s no problem to build for Linux. It’s just all the hassle with the different OS distros and installed libraries in those that I am not so sure about…I am not a Linux user myself (yet…), so it’s difficult to support it.

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