Monthly Archives: May 2015

HourGlass surround progress part 6

Still working on it! Hopefully a public release isn’t too far off. I’ve added routing matrices to multiple places in the signal path, so monitoring and processing with various audio interface and effect/plugin configurations should now be possible. -The audio file preview … Continue reading

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HourGlass surround progress part 5

Still working on the multichannel stuff in HourGlass. Plugins/effects in the mixer now work to the extent that things won’t crash or sound corrupted when more than 2 channels are in use. This however was implemented rather crudely at this point, … Continue reading

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HourGlass surround progress 4

HourGlass can now import and play back up to 4 channel sound files, with output panning of each of the input channels. Adding support for up to some sane number of input file channels isn’t too hard…4 was just a … Continue reading

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HourGlass surround progress 3

Did a very crude freehand drawing thing for the surround pan positions…It should be clear at least my own mouse freehand drawing skills are not great 😉 So I guess I need to add a way to draw straight lines, … Continue reading

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HourGlass surround progress 2

Added some Eel scripting support and visualization of the voice pan positions. This won’t completely depend on the user being able to write scripts. I will include some presets and probably also think of some kind of a visual designer … Continue reading

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HourGlass surround features progress report 1

Took some work but now I have a very preliminary surround sound/multichannel implementation working in HourGlass. As evidence, a screenshot from Reaper of a file rendered with the new HourGlass version : As you can see, the fragments/grains are panned (randomly) … Continue reading

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News…News…? News in surround sound…?

Still not much news about anything. I am currently in the process of making HourGlass build on my new Windows development machine. (HourGlass’s build set up isn’t that “smooth” so each time I’ve updated my computer/OS in some way, it … Continue reading

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