Changes since 1.4.0 beta 1/2 :
- Fixes for various issues introduced in the remote controlling system (some issues are probably still left, the remote controls code was rewritten since 1.3.0 to internally use OSC messages, even for MIDI)
- Status error messages no longer end up showing only “Should not see this”
- If the fragment voices get starved (due to extreme Fragment rate and Fragment length settings), this no longer causes an error status message but rather it is indicated in the performance meter (lower bar in the transport panel) in red color
- VST plugin scanner program now communicates its results back in a different way that hopefully fixes some issues, especially on OS-X.
- Default sample start and end markers now restored, if they have been set for a particular sound file
- Action (available only for remote controlling) that moves the sample playback range now behaves nicer
(There never was a Windows 1.4.0 beta 2)
Windows (32-bit binary, Windows XP or higher, SSE2 capable processor required) :
OS-X (10.6/10.7/10.8 Intel 64 bit)
edit 7th June 2013 : Beta 3 out now http://xenakios.wordpress.com/2013/06/07/hourglass-1-4-0-beta-3-release/
(edit : problem with download link solved now. OS-X build uploaded.)
It’s taken far too long to get to this point. Anyway, for anyone interested, 1.4.0 beta 1 is finally available.
No OS-X build this time as it’s a bit tiresome to do, but I will get to it during further 1.4.x releases.
You can expect bugs and quirks, the beta tag is appropriate.
Changes since 1.3.x :
- Varispeeder offline processing module
- Rack DSP module that allows you to load multiple effects in parallel chains
- Fragment voice sends volumes and probabilities can be automated
- Various other changes
I haven’t been working on HourGlass much for the past weeks as I got distracted by another thing that hopefully makes a public appeareance soon. I certainly haven’t forgotten HourGlass, but this new project has given me some nice change after working for so long and much with the HourGlass codebase. The new thing is also an audio processing thing, but not a standalone application…That’s all I am willing to tell it this point…
I am planning to release the next HourGlass version within the next couple of weeks. I have been a bit sidetracked by another project, which will affect HourGlass at some point. As a teaser (but this won’t be part of the next public release) :
Before I started working on HourGlass in “real C++” and using the Qt framework, there was this app, “Texturizer”, written in Microsoft’s “managed C++” and the .NET framework :
I unearthed the sources and made the app run and play some sound, just to see what the thing was like. I couldn’t even run the .exe directly now because it has the sound file to be played hardcoded in the source code, and the file in the .exe built in 2009 was no longer in that location on my hard drives… I have no idea what the app is really doing with the sliders etc, I didn’t bother looking in the source code that much for now…
People might think that perhaps HourGlass should have stayed that simple…But then there really wouldn’t have been much point for me personally to ever do it…I kind of knew I wanted and needed HourGlass to be something much more complicated than just a simple granulator.
Not sure why it took me so long to work on this, I basically got it working in 15 minutes or something…(Besides the probabilities, the send volume levels are also automatable now.) Regarding the next public build, have some patience, I will get it out at some point…
This build hopefully fixes the issue with the offline chain processor GUIs not being available after loading a HourGlass workspace file.
Windows : www.xenakios.liitin.net/public_html/HourGlass_1.3.0.zip
OS-X 10.6/10.7/10.8 (Beta, requires Intel 64 bit processor) : www.xenakios.liitin.net/public_html/HourGlass_1.3.0beta2.dmg
By the way, this release doesn’t of course reflect what I’ve done for the past month…There’s more to come relatively soon…