Linear undo seems sooooooo lame after prototyping this

Apart from the multitude of saved states maybe consuming some memory, what could possibly be the downside of this, especially if the GUI is developed a bit more? (click image for animation)

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5 Responses to Linear undo seems sooooooo lame after prototyping this

  1. IXix says:

    You’ll have to work hard at making it friendly. Linear undo is so simple and obvious that even my mother understands it. 🙂

  2. xenakios says:

    Incorporating this into HourGlass would probably require redesigning the whole state handling system, as well as the handling of the sound files and plugins…Currently the undo system only handles the envelopes, but if this kind of complicated state tree system was added, it really would make sense to handle most of the other stuff too. Unfortunately at the moment some of those other things are implemented a bit lazily, so far example sound files would be reloaded from scratch (even if they already are loaded in memory :-/ ) if support in the undo system was added for those. Which isn’t that great…

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