Hopefully this weekend. There’s some things that need to be worked on first.
What’s to be expected in the next build :
-Vertical (up/down) zoom and scroll for the envelopes
-The Fragment Length parameter can be linked to be a percentage of the Fragment Rate’s inverse (can use the length as “staccato”<->”legato” kind of way)
-Second Aux channel. Send levels of fragment voices can be controlled via the fragment scripts.
-Custom definable value grid for the envelopes
-Sound viewer display works nicer at high zoom levels (can zoom up to show individual samples)
-More things in the GUI are now dockable panels
-The sound source volume envelopes are saved and restored
-Play forwards mode compensates for playback/source sound samplerate mismatch. Noticed that while testing HourGlass with sounds generated based on this fascinating experiment (as they recommend using 8khz samplerate) : http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
-Option to end the fragments playback at the texture end if the texture is not looped
-Actions to toggle the Fragment engine envelopes visible should again work