Ok, the first public HourGlass download is here!

Download at :

http://vesanorilo.com/xenakios/HourGlass_04032011alpha2.zip

Thanks to Mr. Vesa “Hevonen” Norilo for providing trackable hosting space.

Unzip the file and run HourGlass.exe inside, no separate installation of HourGlass itself is required.

Some initial notes : At first run of HourGlass.exe, it may complain about a missing dll/runtime/faulty installation. In that case, try running the vcredist_x86.exe installer, which installs the Visual Studio 2010 runtimes to your system. Sorry, if you feel this is too bloated/intrusive, but this is just the way it is. At least it’s not requiring you to install the .NET runtime! 😀

There’s no documentation/instructions (yet), but hopefully making some noise is possible without them.

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6 Responses to Ok, the first public HourGlass download is here!

  1. robenestobenz says:

    This is awesome. Nice, clean GUI (flexible as all hell too). Near-immediate textural joy about sums it up for me. The envelopes are fantastic, the unusual segment types like smooth step and elastic band in/out make for really natural sounding automation.

    I’m getting crackles on the rendered files though, unless I use 48khz?

    Some points:
    – The smooth step segment type has such a massive range of settings, would there be some way of setting this manually, or a coarse control modifier? I was still finding new patterns after about 15 drags.
    -It’d be good to have some way of showing multiple parameters.

    Really love it though, thank you!

    • xenakios says:

      “- The smooth step segment type has such a massive range of settings…”

      Actually that envelope node type wasn’t supposed to be in the public release yet as it’s obviously done wrong etc…I will attempt fixing it at some point in the future.

      “I’m getting crackles on the rendered files though, unless I use 48khz?”

      Sorry, no quick ideas about that…

      “-It’d be good to have some way of showing multiple parameters”

      Hopefully the March 7. (alpha3) version is something like what you were hoping for.

  2. most ambitious granular engine i’ve ever tried. amazing ! looking forward for next builds ! Bigups !!!

  3. Kaspar says:

    Great stuff!
    Got haunting textures by using a very gradual movement of the song position on a whole mix.

  4. macromanjr says:

    Hmm, for some reason, that link isn’t working now.

  5. macromanjr says:

    Never mind–I found alpha 6. Thanks!

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