It’s been requested a few times that HourGlass could do plain old resampling based pitch bending/varispeeding, and I’ve sometimes wanted that myself too, so today I worked on that…This is now a process in the offline processing chain, instead of a new main processing mode. (In the video I am just playing the sound source preview looped, the granulation/fragmenting engine isn’t involved.) It might be possible to have it as a new main processing mode too (in addition to the Classic and Play Forward fragmenting modes), but I will have to consider if that’s too hard and messy to add…
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