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Monthly Archives: June 2012
HourGlass 1.2.0 released
Quite a lot of changes and there may be rough edges…But I will now prepare for a different workflow for development and releases which will allow me to release smaller fix releases quicker even if I’ve started work on new … Continue reading
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Git is terrible, but great
The current development model of HourGlass is not that great. Small to implement fixes (maybe even important ones like ones fixing crashes) may not appear in public builds quickly, as I might have been entangled in developing complicated experimental … Continue reading
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Making more sense of the multiple sources madness
When multiple sound sources have been imported into HourGlass, it might be a bit confusing what’s going on. Hopefully this will improve things…(I will make it an option to have the old behavior where only one source is displayed in … Continue reading
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Just a small but nice change
It’s always better when there’s immediate feedback about what’s going on…(click image for animation) And finally, also some work done to allow reducing excess envelope points (thanks to Justin Frankel for suggestions on the algorithm) : -
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Definitely interesting possibilities…
Not sure how easy this stuff would be to implement in C++ and efficiently enough for audio purposes, but looks quite interesting…(Many of these shapes or similar ones already exist in HourGlass, but the page seems to suggest some tasty … Continue reading
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Status update
The new release is in the coming “soon”, but due to the unusually large changes in the core audio processing, I’ve wanted to make sure no disastrous problems will occur. So I’ve played around with HourGlass, trying to make it … Continue reading
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HourGlass playback improvements
The texture looping was improved as well as how the voices handle playing near custom set sample end points. Changing the texture duration still glitches though, but that should be fixable. The fixes made to enhance the texture looping behavior … Continue reading
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OS-X & VST
Probably not immensely useful because there are not so many 64 bit fx plugins around (at least free ones) on OS-X, but I’ve now worked on this anyway : Besides the requirement for the plugins to be 64 bit compatible, … Continue reading
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Envelope presets in action
Some messing around with the envelope presets : -
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Envelope presets with visuals
It would be useful to be able to store envelope shapes as presets…Very early stages now but this seems quite worthwhile to do. The nice thing about this is that the user doesn’t need to be bothered with giving a … Continue reading
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