It’s so old news you can route audio tracks/channels, I wanted to route bits inside an audio sample (the kinds of samples you have about 44100 or more per second and that have 16 bits on a CD)…
So, basically this is just a alternative approach on how to crush/mangle bits, someone probably has done it before, but whatever…Lots of thanks goes to Vesa Norilo who made the C++ class to handle the routing and summing of bits without me having to sweat and cry on how to do it. (I am embarassed to admit I lack skills at manipulating data at the bit level…)